![]() However, it would be wrong to say there's nothing new in Red Alert 2. And to be fair, the previous games have always been well-received and excellent sellers. No flashy 3D graphics for Red Alert 2 here no fog of war, no multiple mission paths in single-player - not even a rotateable isometric view like Sim City or Rollercoaster Tycoon. So it's little surprise to find that Red Alert 2 follows the tradition of ignoring recent developments in real-time strategy games and delivering the same pacy gameplay the others in the series offered. ![]() But while other developers have been keen to expand on the theme, adding everything from 3D graphics to first-person perspectives, Westwood has always remained true to its retro roots. It's a simple formula, and a much-imitated one. Somewhere else on the battlefield your opponent is doing the same. A few units and a battlefield with scattered resource fields at your disposal, you build a base, harvest these resources, and use funds thus gained to construct an army. Command & Conquer games, in the past, have followed the same recipe. Westwood isn't exactly a name people associate with innovation.
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